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  Books : Beginning Game Programming (Sams Teach Yourself)


List Price: $39.99
Amazon.com's Price: $27.57
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Binding: Paperback
Dewey Decimal Number: 794.81526
EAN: 9780672326592
ISBN: 0672326590
Label: Sams
Manufacturer: Sams
Number Of Items: 1
Number Of Pages: 624
Publication Date: July 29, 2004
Publisher: Sams
Sales Rank: 318737
Studio: Sams




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Editorial Review:

Product Description

If you are hooked on video games and have a basic knowledge of C++ and visual programming, you will be hooked on Beginning Game Programming. Clear, practical lessons based on C++ programming are the basis of this book's lessons. By focusing on the Windows API to construct games, you will learn game theory in double-buffered graphics, sprite animation, digitized sound effects and music. A fully functional game engine provided on CD, along with tools, code and graphics, will give you the ability to create your own games in the future. Learn the art and science of game programming with help from Beginning Game Programming.




Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - good book
I thought this was a good book, considering that its been several years since I've work with C/C++.



Rating: 3 out of 5 stars - ok but not great
i would use this book in the future as a refrence. there are few books out there that teach game programing in a way that you can not only do what the auther shows you but change it and make it your own and this book is not one of those.

so if you know C++ but dont have expereence in game programing dont buy

but if you know C++ and have experence in game programing buy




Rating: 4 out of 5 stars - Thoroughly enjoyed it
This book is a great book for beginners, probably the best I've ever read.

I like this book because it has a lot of actual game programming. What I mean by this is that it doesn't have a lot of technical stuff, it really focuses on game-specific code. It has some technical stuff, but it's left to a minimum. It does not cover any high-end stuff like DirectX or OpenGL, which is good for a beginner.

It is my humble opinion that a beginner to game programming should be learning ... Read More



Rating: 5 out of 5 stars - An Excellent Book to begin with game programming
This book is excellet for start learning game programming. If you have experience with Visual C++, this book is very easy to read. If not, don't worry, the book have an appendix for the basic C++ and Windows programming topics. The book covers topics like sprites, scrolling backgrounds, game engines and so on. This book use only GDI for drawing. DirectX is not covered in this book. Also multiplayer games thrugh TCP/IP is and advanced topic that is not cover here. An excellent book for beginners. It has ... Read More



Rating: 1 out of 5 stars - Not for a beginer, and definatly not for someone who wants to learn.
The only redeeming factor of this book it the code works. Other than that this book is poorly put together. I have been programming for over 2 years. This book is my first serious dabble in game programming. The author early on makes many admissions. The first one is that not all of the programming code is in the book. This may not seem like a big deal, but if you are trying to learn and are unfamiliar with the widows api then this is terrible. I like to type the code up myself inorder to get a better idea ... Read More







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