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  Books : 3D Programming for Windows (Pro - Developer)


List Price: $39.99
Amazon.com's Price: $26.39
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Binding: Paperback
Dewey Decimal Number: 005.2768
EAN: 9780735623941
ISBN: 0735623945
Label: Microsoft Press
Manufacturer: Microsoft Press
Number Of Items: 1
Number Of Pages: 448
Publication Date: July 25, 2007
Publisher: Microsoft Press
Sales Rank: 46849
Studio: Microsoft Press




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Editorial Review:

Product DescriptionThe Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.


Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Great intro to 3D Programming
This book is a fantastic intro into the world of 3D Programming. It explains the concepts in an easy to understand format and gradually eases you into the more complex aspects of 3D. Also, because it is for WPF it makes it a cinch to get up and running quickly. I've also found that this book is a great way to get acquainted with 3D and these concepts are easily transferrable into the more complex 3D languages (ie: Direct3D and OpenGL). I highly recommend this book for anyone looking to learn ... Read More



Rating: 5 out of 5 stars - Strong fundamentals and fun stuff too
This book is an excellent overview of WPF 3D.

Petzold blends his development experience with his math background to explain everything quite thoroughly, from the details of the API to the hows and whys of the math underneath.

* He explains why WPF 3D shades triangles differently depending on whether they share their vertices or not.

* His explanation of quaternions is probably the best I have read.

* He talks about why Viewport3DVisual ... Read More



Rating: 5 out of 5 stars - The Definitive Guide!
In his informative writing style of writing, the author of this book gives you both a good understanding of 3D graphics concepts and digs deep into the specifics WPF and XAML 3D APIs. If you're doing and 3D WPF, this title is a must have sitting next to his previous WPF title, Applications = Code + Markup.

This is the definitive guide to WPF 3D.







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