Binding: Paperback Dewey Decimal Number: 794.81526 EAN: 9781584504870 ISBN: 1584504870 Label: Charles River Media Manufacturer: Charles River Media Number Of Items: 1 Number Of Pages: 528 Publication Date: June 01, 2006 Publisher: Charles River Media Sales Rank: 234418 Studio: Charles River Media
Product DescriptionIf you want to take your Flash Professional 8 skills to a new level while learning how to produce games that rival anything available on the web, this is the book for you. Macromedia Flash Professional 8 Game Development is written by a professional game developer. Using the power of Flash and the most recent advancements in ActionScript, the book progresses through the entire development process to teach programmers and Web developers how to create professional quality games quickly. It teaches techniques for producing fast 3D effects that can be used with 'cheat' techniques to produce powerful, high-performance results. It details the actual science of game development, including design, character development, the physics and motion of a game, and audio issues. And in this new edition, all of the latest features of Flash Professional 8 are covered, including the new sound channels, bitmap caching, texture pages, and more. The book covers many advanced topics in a simple, easy to understand way. It emphasizes the incredible power of the new BitmapData class and teaches how it can be used to take the performance of Flash games to a whole new level. It has never been easier to get right down to the pixel level and manipulate things at blazing speeds, making previously impossible games a breeze to make. So get to your computer, insert the CD-ROM, and prepare to begin your journey into the world of Flash Professional 8 game development.
Customer Reviews
Average Rating:
Rating: - Must buy for Flash game developers! Maybe...
I enjoyed reading this book a lot compared to the other Flash books I've read. If you are trying to make Flash games and don't know where to start this might be the book you should buy! :)
Rating: - Learned a lot...and had fun while doing so
I bought this book hoping to take steps from mid-level ActionScripter to a more advanced coder. In a world of how-to books that just regurgitate the same ol' techniques this one not only met, but it exceeded my expectations. I was hoping to improve my techniques for interactivity and thought a book on ActionScript gaming would be the quickest, most thorough and most fun way to do it and this book came through big time. Great examples, and good explanations of every step taken. Sometimes I needed ... Read More
Rating: - Good for the intermediate Flash programmer
The book provides several examples that progress the reader through the programming of gradually more complex games. The reader should have a basic knowledge of Flash and Actionscript, as the book brushes over beginner-level concepts. At the time, the book is fairly up to date, however there is supposedly quite a jump between Flash 8 and Flash CS3, which uses Actionscript 3.0. Nonetheless, the concepts taught in the book are universally applicable regardless of what Flash version you are using. The ... Read More
Rating: - Great Book
I found the book easy to read and very practical. The use of examples to explain things is great. And of course, examples that do work is great also!!!
It's the right book for those that already know something about flash and actionscript (doesn't need to be an expert), and want to learn to develop some games in flash, and perhaps aplly those technics on other apllications.
The book is great fun!!!
Rating: - very limited discussion of incorporating physics
As a physicist, I looked at the chapter on "Physics for Games". It's very introductory Newtonian mechanics. Applying these in time-discrete form for moving objects in the game. Gravity is considered for vertical motion, and wind is incorporated to affect horizontal motion. Freshman level stuff. If you are developing a game where you need to seriously incorporate physics, there are entire books devoted to it, like Physics for Game Developers.
Though to be fair, the book is about learning ... Read More