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  Books : Player's Guide - Rulebook IV (Dungeons & Dragons: Kingdoms of Kalamar)







Binding: Hardcover
EAN: 9781889182612
ISBN: 1889182613
Label: Kenzer and Company
Manufacturer: Kenzer and Company
Number Of Pages: 272
Publication Date: April 01, 2002
Publisher: Kenzer and Company
Sales Rank: 846562
Studio: Kenzer and Company




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Editorial Review:

Product DescriptionThe comprehensive Player's Guide for the Dungeons & Dragons Kingdom of Kalamar campaign setting.

Everything a Dungeons & Dragons player needs to create a vibrant, unique character, including:

-Six new variant classes
-Eleven new prestige classes
-New weapons and armor
-New combat options
-New clerical domains
-New spells
-A new class of spells: scalable spells

Also includes a wealth of new information about Tellene, and a host of useful material for any Dungeon & Dragons campaign.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - PLAYERS GUIDE TO A GREAT CAMPAIGN SETTING
Previously I've had the pleasure of reviewing the Kingdoms of Kalamar Campaign setting and Atlas and now comes the third fantastic book the Kingdoms of Kalamar Player's Guide. This latest supplement for Dungeons & Dragons or D20 is designed with the players in mind and features everything you need to know to create a PC for play in the rich and lively world of Kalamar.

You begin your character creation by selecting your race, of course but also selecting your race from numerous ... Read More



Rating: 5 out of 5 stars - Strong worthwhile book
Another in the line of excellent books from Kenzer, this book has a lot to offer. It gives you more background on playing characters in Kalamar, including some more information on playing various demi-humans. For those who want still more rules, they have some new classes (we have a very effective Brigand in a current campaign) as well as some new spells, a comprehensive list of clerical domains and a whole lot more. I highly recommend this book.



Rating: 5 out of 5 stars - Great Book, Great Setting.
This is a great book with tons of information that you can put into any D&D setting. It is geared toward Kalamar, but is written so generically that you can insert the information contained in this tome into any D&D campaign.

Classes: This book takes the Dungeon Master's Guide's advice and takes the initiative to create variant classes. These range from more specific versions of a class with cool abilities (like the Gladiator and Shaman) to classes that combine existing ones into ... Read More



Rating: 4 out of 5 stars - Excellent even for non-KoK, some errors however
Kingdoms of Kalamar is a campaign setting from Kenzer & Co, the makers of the Knights of the Dinner Table. This book however, although aimed for the KoK player, is most useful for a regular D&D player. Why?
- a lot (I mean a lot) of new feats anybody can use
- several variant core classes like the Gladiator or the Infiltrator that can easily be used in other campaigns
- new prestige classes (like the Golem Master)
- canons (holy books) for Kalamarian faiths. They are written ... Read More



Rating: 4 out of 5 stars - Great Guide
This player's guide is great and has uses even if you don't play in a Kalamar campaign. The main reason I bought it was for the list of alternate uses for skills as well as the list and description of various Crafts, Knowledges, and Professions. The variant core and prestige classes can be inserted into most campaigns. There is a lot of reprint material in the Feats and Spells section, but I think the new material out weighs the material I've seen before.







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