Book DescriptionThe roleplaying game of genuine time travel is now available. If you could learn to span time at will, what form of civilization would you be entering? Hailed by the SciFi Channel as 'Unusual', this new game breaks all the old saws of time travel and takes a fresh, incisive approach that has amazed gamer and hard SF fan alike.
Customer Reviews
Average Rating:
Rating: - Read between the lines
Whilst reading the Continuum RPG, one should always keep in mind that the book is both intended to be an RPG for levellers (non-time-travellers) as well as being written by a Continuum spanner (time-traveller). By skillfully reading between the lines, one can understand what the Continuum do not say...
Rating: - I can't see this being any fun to play at all
Having read through Continuum:Roleplaying in the Yet I can safely say I would never play it, so take the fact that I haven't played it into account. This game seems unplayable and unrecommendable to me. The rules are simple enough but why you would want to use them is beyond me. The complexity of skills seems entirely unnecessary. It uses both ranks (Novice to Grandmaster) called titles and scores (1-10). People with the the same score but higher titles do better despite the fact they are rolling ... Read More
Rating: - I like the time travel mechanics,but the world didnt hook me
This game has presented the best mechanics on time travel RPG's to date in my opinion. There is no comparison to any other game or system, period. If you want to play with time travel this is the game for you.
The world however that the game is set in was... a bit boring for me. I didn't like the political groups that the characters had to join, the history was unimpressive and seemed half baked, and I was left with the thought "ok, I can travel through time... now what?" I needed a ... Read More
Rating: - An insightful view of timetravel
This is an excellent book, one of the best RPG's that I've ever seen. I picked this book up at GenCon 1999 and I can't wait to pick up Narscissit (a companion game book) this year. What makes this book so interesting is that it doesn't limit the players or the GM, if you've seen it it happened, if you don't remember the event, it is in your YET, (the required future) otherwise it happened. The book goes on the assumption that the universe just "is" there aren't any rules to control what spanners ... Read More
Rating: - Great for ideas, not for play...
This book has some great ideas to use in a time travel game. For example the idea of the "yet" - things that you learn you must do in the future to avoid paradox. However, if you use all the ideas the game becomes too complex and difficult to play.