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  Books : Programming with Quartz: 2D and PDF Graphics in Mac OS X (The Morgan Kaufmann Series in Computer Graphics)


List Price: $78.95
Amazon.com's Price: $71.05
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Binding: Paperback
Dewey Decimal Number: 006.66
EAN: 9780123694737
ISBN: 0123694736
Label: Morgan Kaufmann
Manufacturer: Morgan Kaufmann
Number Of Items: 1
Number Of Pages: 704
Publication Date: December 14, 2005
Publisher: Morgan Kaufmann
Sales Rank: 333306
Studio: Morgan Kaufmann




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Editorial Review:

Product DescriptionWritten by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

* This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model.
* It contains the latest on programming with Quartz for Mac OS X version 10.4.
* Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Resist the urge to dismiss
I've known about this book for a while now, but I've never bothered paying attention to it given it's somewhat ridiculous price tag. Necessity forced me to forgo my earlier conclusions however, and I'm now angry at myself for not picking it up sooner. However much you think you know about Quartz, there's always more to learn, and this book is a whole lot easier to pick new tricks up from than Apple's scant free documentation. It's a bit dated when it comes to the XCode specific info, but unless you're ... Read More



Rating: 5 out of 5 stars - Excellent Book
If all of the Apple frameworks were explained as well as CoreGraphics/Quartz is in this book, life would be so much better for independent programmers. I am not writing code in XCode, but one where I need to port calls to custom classes. This book has helped me so much. I have not located the link on the publisher's site (maybe I'm just missing it), but my only complaint (a very minor one) would be that they don't have a contact email for the authors to report errata or thank them.

Well written, ... Read More



Rating: 5 out of 5 stars - Great Introduction to Quartz
Great programming guide to Quartz. This book really sets the example for how to provide the combination of concepts and code to get the new user over the hump. The XCode projects are beautifully organized. This is the best book I have bought on Macintosh Programming that I can recall. Well done!



Rating: 4 out of 5 stars - Very good
This is an extremely comprehensive guide to drawing in Mac OS X with Quartz. I was a little disappointed in the lack of Cocoa (with objective-C) ties. You can do anything with Quartz, but sometimes it would take much less time to use the Cocoa equivalents when programming your OS X applications.

That said, it's well written, and easy to follow so long as you do the examples as you go. You can certainly hop around in the book, but I found I had to read the intro chapters twice to really get the ... Read More



Rating: 5 out of 5 stars - Best book for beginning Quartz programmers
Quartz 2D is the primary graphics library in Mac OS X and is based on version 1.4 of Adobe PDF. It supercedes QuickDraw, which was used in earlier versions of the Mac OS. In Quartz 2D the coordinate space is an abstract concept defined by real values in 2 dimensions. Points in this space can be connected to form paths, such as straight lines, Bezier curves and so on. To create actual graphics on the display, the paths are rasterized as needed to generate the pixels at the display device's resolution. This permits ... Read More







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